This article includes the guidelines that a player should keep in mind while setting up a character in the Wizard class in the gameplay of Dungeons and Dragons.
D&D – A Quick Intro
A fantasy tabletop role-playing game published initially in 1974 by Tactical Studies Rules, Inc. (TSR), Dungeons and Dragons, popularly abbreviated as D & D or D n D, the game has been a part of Wizards of the Coast (a subsidiary of Hasbro and a renowned American game publisher) since 1997.
A tabletop role-playing game is a kind of Role-Playing Game where the players or participants describe their characters’ actions through speech and the actions may succeed or fail to depend upon the rules set by the game. The players a free to improvise during the game which would decide on the direction or outcome of the game.
D&D – Gameplay
D & D separates from the traditional wargaming by allowing the players to create their own character for the gameplay instead of using a military formation. The characters then set upon imaginary adventures that are based in a fantasy setting.
The players typically sit around a tabletop and can control only a single character which represents the player in a fictional setting. These characters are described as a “party” of adventurers where each member has their own speciality thereby contributing to the success of the game.
The gameplay involves social interactions, the use of magic or spells, the combat and the effect of the environment on the player characters.
How to Build a Wizard
The ‘Wizard’ is a class of players in the game who are also iconic spellcasters capable of doing fantastic tricks and limited only by their spellbook. The wizard is capable of doing anything in the game while in compliance with the spellbook he owns. If you are new to this game, you can refer this 5e dnd spell list to be ahead of your friends.
In order to build a Wizard, the player first needs to decide the Arcane Tradition (School of Magic) that the Wizard would be using. However, the player must keep in mind the concept that he is looking forward to the roleplay.
High elves and Gnomes, along with half-elves and variant humans are some of the racial options that compliment most of the needs of a Wizard. A subset of the general elves race, the high elves are more suited towards classes like sorcerers and bards but they also make excellent Wizards.
How To Choose The Arcane
There is a set method for deciding the ability scores of a Wizard irrespective of whether they are manually rolled or assigned using predetermined values. The main concern of the player should be to have a high Intelligence score followed by either dexterity or constitution taking up the secondary importance.
Wizards can choose from various Arcane traditions like Abjuration, Conjuration, Enchantment, Illusion, Bladesinger, Necromancy, and Transmutation.
Abjuration is associated with defensive spells which would be great for keeping the Wizard safe during a tough spot while the Bladesingers are a subclass of wizards who do a bit of fighting but cannot be categorized as fighters.
The Divination subclass is the best wizard subclass while also being the most powerful subclass in D & D 5e since the Wizards have the power to control fate with their fingertips which ensures their success and the failure of his enemies.
Before starting the campaign, there are a few skills that every Wizard should be having, the most important being the Arcana which is the foremost thing that allows them to call themselves a Wizard.
History, Investigation, and Stealth are some skills that the Wizard should excel in. Alert is also an excellent skill for a Wizard which gives them an ability to blast enemies before they could even get a chance to make a move. Bladesingers can also choose the Mobile feat, but this feat won’t work for other types of Wizards.
Another important step is to select a background that can complement the skills of the Wizard while there are some skills that are “Made for Wizards” (as mentioned in their description). With these steps, the Wizard is now ready and fully optimized for the campaigns and settings of dungeons and Dragons.
There are quite a few guidelines that a player needs to follow in order to set up a strong and successful Wizard that can easily combat the enemies that increase the chances of winning in the game.